Skeletal Animation System

This is a project for the purpose of learning about skeletal animation and how to implement a skeletal animation system for real time applications.

In this project not only did I learn about the concepts of skeletal animation but also got to design and implement a runtime format for real time use.

Designing and implementing this format allowed me to learn about compression, serialization/deserialization and cache performance.

Some features include :

  • Command line application loads animation data and converts to own runtime format.
  • Compression of different channels, with different settings.
  • Playback system for use in real time applications.

I am currently refactoring and turning this project into a simple_library , which will live here. Which is why I don’t currently have a visual preview to show right now.


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